I'm a Senior 3D Artist and Motion Designer with 10+ years experience, strong artistic sense and technical knowledge.
I have experience across all platforms and media, from PC games to VR, advertisement and animation feature film. All-in-one solution to any 3D-related needs you might have.
Let's chat!
Video Samples
The Best Fit
Businesses looking to put their product under its best light to advertise it- VR/AR developers looking to create optimized 3D assets or create an appealing art direction to stand out against the competition
- Scientific and medical structures looking to get clear 3D explainer videos made
- Music artists who want a video that highlights their latest release
Awards & Accomplishments
Senior Cutscene Props Artist on 2026 VES, DICE and Annie Awards nominee and 2025 Game Award winner in the Games for Impact category South of Midnight - 2023 Jury's Choice for the Minute Mapp projection mapping showI worked with Quentin at E.D. Films on a large-scale 360° planetarium dome project, where I was the project manager. Quentin was thoughtful, reliable, and a pleasure to work with throughout the production. He communicated clearly, collaborated smoothly with the team, and consistently delivered high-quality work within a complex production environment. I’d happily work with Quentin again and would strongly recommend him as a valuable addition to any creative team.Kerry Johnson Producer, E.D.Films
We at SHED have worked with Quentin several times over the past few years as a freelance hard-surface modeler, notably on a VFX project for Kia and a motion design project for Unity. He is fast, technical, and creative, with a strong ability to understand production needs and deliver the appropriate level of quality. Quentin integrates quickly into a team and is easy to collaborate with, and I highly recommend him.François Hogue CG sup / Prod Manager, SHED
I worked with Quentin at Compulsion Games (Xbox) on "South of Midnight", and he was absolutely phenomenal, surpassing our expectations on every task, ranging from artistic tasks like modeling hero props to some more difficult technical tasks involving narrative systems and cutscenes. He is super nice to work with and extremely professional, and a tremendous artist. If we had the space to hire him permanently we would have kept him forever, and I hope to work with him again in the future!James Arkwright Lead 3D environment artist, Compulsion Games
